And it was nearly impossible to beat (I eventually became ranked #1 in career mode in Top Spin 3, but that was two years later, when I was housebound for six weeks following knee surgery.) Maybe I was mashing more buttons than I needed too.) Beginner level players moved so slowly it was as though concrete had been poured into their sneakers. I certainly recall it being very difficult to control. (Correction: May have been only one button, but it was certainly "touchy." My memory is foggy on this point, and I no longer own a copy of the game. It took two – or was it three? – button presses to complete a single swing of the racket. The smooth controls of Top Spin 2 were replaced by an incredibly clunky scheme. Top Spin 3 was released in the summer of 2008 and is easily the worst tennis video game I have ever played. You could learn to play Top Spin 2 in a matter of minutes mastering it took - if not a lifetime - at least a few weeks. The controls were simple – B button for top spin, X for slice – but subtle variations in timing, racket placement and feet position gave it enormous depth. The 2006 sequel, Top Spin 2, the first of the series published by Take-Two Interactive subsidiary 2K Sports, may have be the best tennis video game ever made. I remember enjoying playing Top Spin, which was a 2003 exclusive from Microsoft Game Studios for the original Xbox, but not much else about it.
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